
Practical guides, fish locations, island progression, boss strategies, equipment tips, achievements and more for the How to Fish game.
Walkthroughs and strategy for the How to Fish game.
Everything a new How to Fish player needs: what the game is, how the fish-kill-sell loop works, what to buy first, and the mistakes that cost beginners the most time.
How to get started playing How to Fish: what the game is, how the catch-kill-sell core loop works, and how to start your first session alone or in a co-op lobby.
A step-by-step plan for your first hour in How to Fish: clams for the Keeper, the $3 rod, the knife and anvil, your first catches β and the Spider Crab fight that unlocks the ship.
The full How to Fish island chain β Lighthouse, Forest, Desert, Rocks and the Volcano β with every boss trigger, the loot you must hand in, and a strategy for each fight.
How to make money fast in How to Fish: the killscore multipliers, the 1.5x grill, stage-by-stage farming plans from Lighthouse to endgame, and what your first purchases should be.
The road to 100% in How to Fish: all 28 Steam achievements by category, the drip-variant Fishipedia grind, Reel of Fortune skins, and the right order to finish everything.
What players look up most
The core loop, your first hour and the upgrades that matter first
Every creature's island, lure and rod requirements
All five islands in order and how each one unlocks
All 11 bosses with bait, mechanics and step-by-step strategies
Rods, bait and weapons β what to buy and when
All 28 achievements with a local progress tracker
How to Fish is a physics-driven fishing game with guns by Dazed Games, released on Steam on August 20, 2026 for $7.99 β you drink, sail, crash into an island, and fish your way home. The core loop is fish, kill, sell, buy better gear, beat the boss, unlock the next island. It sold over one million copies in its first two days and sits at Overwhelmingly Positive on Steam.
Talk to the island NPCs before wandering off, so every catch has a quest behind it and you are not re-crossing the map. Practice the pull-and-fight rhythm on common fish first, sell your catches to build a small cash buffer, and spend it on one good loadout plus a better engine instead of buying everything you see β firepower before ships (see /guides/beginner-guide).
Kill the island boss, then hand its special loot β a skeleton, fin, head or trophy β to the right NPC; only after the delivery does the radar show the next island. Killing the boss alone is not enough, and quest items must never be sold or cooked. To leave the starter Lighthouse, finish the Spider Crab task for the boat key, buy and equip the $10 radar, then follow the green dot northwest (see /islands/island-order).
Your lure and rod decide what you catch: the lure sets the catch pool, and some creatures also need a specific rod β crabs, shrimp, lobsters and piranhas take the Crab Fishing Rod. A creature's "best island" is a high-probability recommendation, not a map lock, so the correct lure plus the correct rod matters more than where you cast. The full per-creature table lives in our fish locations list (see /fish).
Follow the loop that works on every boss: finish the local quest to get the boss's special bait, cast it to lure the boss in, dodge its telegraphed attacks (charges, runs, rolls), and deal your damage in the window right after each hard hit. Watch the white patience bar under the health bar β if it empties, the boss flees and the bait is wasted β and eat before long fights like the Giant Piranha. Keep the trophy after the kill for the NPC delivery (see /bosses).
Ordinary lures are bought in the store and determine which creatures bite; boss baits are quest rewards that cannot be bought β for example, only the Modified Leech summons the Giant Piranha, assembled from 3 leeches picked up off the forest ground. Match the rod to the target as well: shellfish-type creatures need the Crab Fishing Rod (see /equipment).